Col of Gorma |
A flexible character, Col is a barbarian: you'd know it just by looking at him. At first glance, it's clear he can fight.
His nomadic people are proud and free, and he is respected among them. Yet neighboring kingdoms have developed more "civilized" villages and cities. He does not apologize for who he is, nor does he feel the need to prove himself to anyone. His actions and the marks upon his skin will tell his story — or not —in time.
Setting is negotiable for Col. He was originally created for a story where he was sent as a representative of his people to warn of a coming danger. We could pick up there, or create a new conflict to explore.
Col pairs best with nobles (for contrast); or really anyone, so long as he gets a chance to fight or solve puzzles.
His nomadic people are proud and free, and he is respected among them. Yet neighboring kingdoms have developed more "civilized" villages and cities. He does not apologize for who he is, nor does he feel the need to prove himself to anyone. His actions and the marks upon his skin will tell his story — or not —in time.
Setting is negotiable for Col. He was originally created for a story where he was sent as a representative of his people to warn of a coming danger. We could pick up there, or create a new conflict to explore.
Col pairs best with nobles (for contrast); or really anyone, so long as he gets a chance to fight or solve puzzles.